Any Use in Playin Me1 Again Before Importing to Me2?

If theMass Effect Trilogy is famous for anything, it'south for its use ofchoices and consequences, where at that place's a great range of decisions for players to make throughout the series, with decisions having repercussions not merely in the game where you make them, but as well frequently in recurring storylines across all 3 games.

Now, it'southward truthful that much of this option and effect is just fume and mirrors; say you kill i character and their part in the next game is yet present, just replaced past a slightly-different character - but ultimately many of these decisions do add together upwards to make for a satisfying and unique-feeling experience beyond all three games in the series. All of this is retained, of class, in the newly remasteredMass Result Legendary Edition - except now, it's all in i handy package.

On this page, we break downwardsevery major selection in the Mass Effect trilogy that severely impacts the story and carries from 1 game to the adjacent. You can use this page to cross-reference or plan your approach in your salve - and sympathise what deportment are going to take the about wide-reaching consequences. Whatsoever choices not listed on this folio don't have a major touch on the over-arching story. In order:

  • Mass Effect Salvage Import - how stats, levels, credits and more transfer to ME2
  • Major Choices & Decisions in Mass Issue that have consequences in ME2 & 3
    • Minor ME1 Story Consequences in later games
  • Mass Outcome 2 Salve Import - how stats, levels, credits etc transfer to ME3
    • Major Story Choices & Decisions in ME2 that matter in ME3
  • Mass Event iii Choices & Consequences
    • Major Catastrophe-changing choices in ME3
    • Mass Result 3 Ending Choices Explained
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Mass Effect save import - how stats, levels, credits and more transfer to ME2

When the time comes to transfer from the first Mass Effect to the second, you'll be able to import your save and keep on with your same Shepard.

At a basic level, this infers some mechanical bonuses, though because the systems of Mass Effect and Mass Effect two are quite dissimilar, many things don't map one:1. Outside of story, this is how the ME1 to ME2 transfer works:

  • A small amount of your Paragon & Renegade scores will carry over, pregnant that you lot'll take a representation of roughly how you acted in ME1 right abroad.
  • You'll be granted XP based on your character level in Mass Effect 1:
    • Level i-49 ME1 characters will get 1000 XP (raising you lot to ME2 level 2), 20,000 credits, and 2500 of ME2's upgrade resource.
    • Level 50-59 ME1 characters will become 2000 XP (level iii), 30,000 credits, and 5000 of each upgrade resources.
    • Level 60 ME1 characters get 4000 XP (level 5), l,000 credits, and ten,000 of each ME2 upgrade resources.
    • In Legendary Edition, this will be adapted to match if you play on the new Legendary Level Scaling, which sets the level cap instead at 30 and rebalances progression. Being at level cap will requite you the aforementioned rewards, with the bounds adjusted down from at that place.
  • If you've amassed i,000,000 credits in Mass Effect to get the 'Rich' accomplishment, you'll begin ME2 with an extra 100,000 credits.
  • This will all function slightly differently if y'all use the rebalanced levelling found in Mass Effect: Legendary Edition, but y'all will yet get XP, cash, and alignment bonuses based on your actions in ME1 when importing to ME2.
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Major Choices & Decisions that behave over from Mass Effect 1

Service History & Psychological Profile

In your character creation, every bit well as crafting Shepard's face yous'll have to choose a 'Service History' from 3 different options and a 'Psychological profile' from three other options. There is no right or wrong answer here; each is slightly unlike and unique. Nosotros've got a guide explaining the divergence between the Spacer, Colonist, Earthborn, Sole Survivor, War Hero, and Ruthless backgrounds - and whichever you cull will follow your Shepard all the way through the trilogy.

Romance Choice:

Shepard's choice of romantic beloved interest from Mass Effect carries over into Mass Effect 2. If you lot romanced a character who has a reduced role in Mass Effect 2, yous will accept the option to stay loyal to them or to pursue a new relationship.

That, in turn, will have an effect in Mass Effect 3, or in the case of Liara, in the ME2 Shadow Broker DLC story.

Kaidan or Ashley on Virmire:

The selection of whose life to save during the mission on Virmire will apparently decide which grapheme appears in both ME2 and ME3. Whoever you choose to save in the Virmire choice has a reduced role in ME2, but a larger part in ME3 where they can fifty-fifty be a squadmate again.

Wrex's Fate:

Wrex's fate can be wildly different depending on your actions in ME1, as recruiting him isn't even mandatory.

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  • Recruiting Wrex: if you cull not to recruit Wrex at all in ME1, the subsequent games volition work the same every bit if he dies during ME1.
  • Wrex on Virmire: if Wrex is killed on Virmire, he is replaced by his brother Wreav in ME2 and ME3. Wreav has a very different mental attitude to Wrex, and his presence ways your options with the Krogan in ME3 are quite different.
  • Wrex's Armor: in ME1, Wrex will eventually offer upwards a side quest where you can call up his family armor. If you consummate this quest, he tin mention the fact y'all did under sure circumstances in ME3.
  • More than on this tin be plant in our guide to the Virmire choices, which has a whole section on Wrex.

Garrus'due south Fate:

Like Wrex, you can technically skip recruiting Garrus at all in ME1 (even so yous must pick up i of the ii), but what happens later that is more articulate-cut than with Wrex. If you lot do recruit him, there's a subtle choice at play:

  • Recruiting Garrus: if you skip recruiting Garrus, he will still stop upward on Omega in ME2 where you re-see him - but manifestly, if you're old friends and squadmates, the dialogue & dynamic is very unlike.
  • Paragon or Renegade Garrus: throughout ME1, you'll be able to have balmy philosophical debates with Garrus. In these conversations, yous can push him towards a more Paragon or Renegade mindset with your dialogue choices. This volition be reflected in his ME1 dialogue, but also in his attitude when you lot meet him in ME2, and what actions he took between the two games.

Tali & the Geth Data:

When recruiting Tali, you'll have the option to give her the Geth Information, in order to assist her with her pilgrimage. You can also requite her Geth information caused during a certain side mission. This has no major story impact, only Shepard can then mention this act of kindness during ME2.

Feros - Colonists & Shiala:

During the Feros: The Thorian mission, you'll take the opportunity to relieve the lives of the colonists of Zhu's Hope, and Shiala the Asari Commando. If y'all relieve the majority of the colonists, y'all'll meet a representative of them on Illium in ME2 and get a side quest from them. If Shiala herself survives, she will be that representative.

Further, in ME3, if living, these colonists add together to your War Assets.

Noveria - Gianna Parasini:

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Shepard can encounter Gianna Parsini on Noveria. You're invited to join her for a drink at the hotel bar, and learn about what she's doing there. If y'all choose to assist her, she will appear on Illium in ME2 to offer you a side quest.

In ME3, she volition email yous again, asking for further help, which yous can exercise with your Spectre credentials.

Noveria - the Rachni Queen's Fate:

The fate of the Rachni Queen is a major plot indicate in the offset Mass Result, at the culmination of the planet's main mission.

  • If you spare the Rachni Queen:
    • In ME2, you lot'll meet a character and receive a message from the queen on Illium. If she survives Noveria, Shiala will be the messenger. This grants a sidequest assignment.
    • In ME3, y'all volition meet the Rachni Queen on a side mission, and once again cull if you desire to spare the queen and have her join your side, or kill her. If spared again, she joins you fully.
  • If you impale the Rachni Queen:
    • In ME2, your actions will be best-selling in news reports overhead in ambient dialogue.
    • In ME3, y'all'll end up coming together a clone of the Rachni Queen. Yous tin can choose to spare or kill the clone, simply if you spare the clone and endeavor to have it bring together your side, it volition betray y'all.

Virmire - Rana Thanoptis:

On Virmire you'll encounter Asari scientist Rana Thanoptis, and you'll have the opportunity to spare her or shoot her. If yous spare her, she will show upwards in Mass Effect 2. She will then go on to exist mentioned in a report in Mass Effect three, but non seen.

Virmire - the fate of Helm Kirrahe:

This iconic Salarian Captain talks about holding the line. If he survives, this volition exist reflected in dialogue with Mordin in Mass Event 2.

You can then run into Kirrahe again in Mass Upshot iii, assuming he survived. Additionally, Kirrahe is one of 2 characters (the other existence Thane) that can forestall the death of another character in ME3. If Thane is expressionless, Kirrahe will save that grapheme's life. If neither is live come ME3, that character will die..

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The Tale of Conrad Verner:

Conrad Verner is Shepard's adoring fan. You can resolve the quest kindly, or by threatening Conrad, and this impacts the post-obit games:

  • Due to a problems, Conrad will e'er accuse Shepard of threatening him when you meet in ME2.
  • In ME3, he volition repent for that allegation if it was incorrect, and if you've completed certain other assignments he can add to your war assets.

UNC: Rogue VI:

This side quest is minor, tasking Shepard with taking out a rogue Virtual Intelligence (VI) that is present on Earth's Moon. It doesn't actually have whatsoever story consequences, simply completing this quest unlocks some notable dialogue options in Mass Effect 2, all of which relate to a major artificial intelligence presence in the latter 2 games. Further background information on the projection tin can be institute in ME3.

Bring Down The Heaven - Balak'due south Fate:

In Bring Down the Sky, which was originally a DLC, you lot'll stop a Batarian scheme on an asteroid. At the end, you'll take the opportunity to kill Balak, the ringleader, or spare him. If Balak survives, news reports in ME2 will mention he is at large, and and so you lot can see him on the Citadel in ME3, where he tin become a War Asset.

The Fate of the Quango:

Your decisions at the end of ME1 will determine the make-up of the council in subsequent games. This has a minor bear on on dialogue going forward:

  • If you save the council:
    • In ME2, in that location will be minor dialogue differences. Notably, the council will reinstate your Spectre condition as a show of practiced religion.
    • In ME3, the Destiny Ascension, the Council'southward flagship, will appear in the concluding space battle, and is a war asset - but this is balanced out by a lessening of alliance war avails.
  • If you lot let the council die:
    • In ME2, at that place volition exist new council characters. They won't feel inclined to reinstate Shepard's Spectre status.
    • In ME3, your Spectre status is finally reinstated. In the final battle, the Alliance war avails are stronger, but you do not have the Destiny Rising.

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Anderson or Udina for Councilor:

In the original version of ME1, this is actually bugged; your choice doesn't relieve, and so yous'll get to cull once again in a 'retentivity test' at the get-go of ME2. Even so, here'south what to expect depending on if y'all choose Udina or Anderson for the councilor mail service…

  • If you cull Udina, he is hostile to Shepard. If he sits on a new council, your Spectre status won't be reinstated until ME3.
  • If you lot choose Anderson, your Spectre status volition exist reinstated regardless of if the original quango survived or not. By ME3, Udina volition take replaced Anderson as Ambassador anyway.
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Modest ME1 story consequences

The post-obit characters volition unlock some exclusive nods in future games if you lot interact with them in ME1.

This changed interaction might result in exclusive lines of dialogue when yous run across the graphic symbol again, or alternatively might simply take the form of an email from the character or overhearing something most them on the news - presuming that yous spoke to them and/or completed their quests, and they survived the fact.

These don't institute any major changes, merely exactly what dialogue appears in ME2 and ME3 volition vary based on what you say and do with or to these characters.

  • Barla Von the Volus as found in the Citadel Presidium
  • Cerberus (the organization) from UNC: Missing Marines, UNC: Cerberus, and UNC: Hades' Dogs
  • Chairman Martin Burns from UNC: Hostage
  • Chorban from Citadel: Browse the Keepers
  • Corporal Toombs from UNC: Expressionless Scientists
  • Dr. Chloe Michel from Citadel: Medico Michel
  • Emily Wong from Citadel: Reporter'southward Request
  • Fist from the principal Citadel quests, if you let him live
  • Han Olar the Volus on Noveria
  • Harkin in the Citadel'south Citadel Chora's Den, equally role of the quest to find Garrus
  • Helena Blake from UNC: Hostile Takeover
  • Khalisah Al-Jilani, the journalist who asks to interviews Shepard on the Citadel
  • Major Kyle from UNC: Major Kyle
  • Nassana Dantius from UNC: Asari Diplomacy
  • Samesh Bhatia from Citadel: Homecoming
  • Sha'ira from Citadel: Asari Consort
  • Sirta Foundation (the organization) from UNC: Besieged Base of operations
  • Finch from Citadel: Onetime Friends (Earthborn background only)
  • Hannah Shepard (mother) from Citadel: One-time, Unhappy, Far-Off Things (Spacer background only)
  • Talitha from Citadel: I Remember Me (Colonist background only)
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Mass Effect ii relieve import - how stats, levels, credits and more transfer to ME3

Things are much simpler transferring over to Mass Effect 3 than they are going from the original to ME2. Your Shepard carries over directly; and then if yous are at the level cap of 30 in ME2, you'll begin ME3 at level 30 with a new cap of 60. Y'all'll accept a chance to change Shepard's form if y'all want, withal.

Other elements take private circumstances and setups:

  • Any credits will not deport over.
  • 15% of your Paragon and Renegade Points carry over
  • Collectibles are reset, just can be regained either through ownership them or finding them throughout the Normandy, including the Space Hamster, which is hiding in Engineering. If you'd asked Kelly to feed your fish, you can recover your fish from her by tracking her downward.
  • Some transport upgrades bear over, merely others practice not.
  • Any leftover ME2 resources are converted into ME3 War Assets.
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Major Choices & Consequences that bear over from Mass Event two

These are the major decisions you'll make in Mass Upshot 2 that will have a large, textile touch on ME3 going forward:

Squad Member Fates:

In ME2, every single member of your team tin can die in the last suicide mission, depending on which choices you make. Every living character that Shepard befriended in a meaning fashion shows upwardly towards the end of ME3, but several too show upward earlier that. Naturally, the expressionless tin can't appear. We've got more details on how the Suicide Mission works and what choices to make to have everyone survive on a separate page.

In addition, every character has a 'loyalty mission', which if completed makes the character… well, loyal. Loyal characters accept a greater gamble of surviving ME2's finale, where anybody can perish, and in several cases they go on to accept some pocket-sized differences in ME3 when compared to if they're disloyal. You tin larn more about this concept in our Mass Effect 2 Loyalty Missions guide, but just to summarize, this is what to expect:

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  • Shepard: if Shepard dies, you plain cannot import into ME3 at all. Game over!
  • Garrus: if he survives, he will exist available as a squad member again in ME3.
  • Grunt: if he dies, he volition exist replaced past a generic Krogan. If he lives but is disloyal, he tin can die in ME3.
  • Jack: if she dies, she won't exist present in ME3 to save some other minor character from expiry.
  • Jacob: if dead, his role in ME3 will be replaced past a minor grapheme.
  • Kasumi: if dead, or if skipped, she won't appear in ME3. If living, she gives you a side quest, and her loyalty condition changes some of its dialogue.
  • Legion: if killed, information technology is replaced past a weak replica in ME3. If given to Cerberus, information technology will appear every bit an enemy in Cerberus HQ during ME3. Legion'south Loyalty Mission tin can have an touch on, too - as described beneath.
  • Miranda: if expressionless, she won't appear. If not loyal, she tin die during the events of ME3.
  • Mordin: if he dies, he will be replaced past either Maelon or Wiks, depending on who survives his loyalty quest - as described below.
  • Samara: if she dies in the suicide mission, she's absent from ME3 entirely, and isn't replaced. The upshot of Samara's loyalty quest will besides have an impact on ME3, described below.
  • Tali: if she survives, she will be available equally a squad member once again in ME3. The consequence of her loyalty mission also has an bear on on ME3, described below.
  • Thane: if he dies in the final mission, he won't appear at all. Thane has a major side office to play in ME3, and if both he and Captain Kirrahe from ME1 are dead, a major NPC volition die.
  • Zaeed: if he is skipped or dies, he won't announced. If he survives, you lot volition meet again during ME3, regardless of loyalty status.

Normandy Crew Status:

The rest of the NPC Normandy Crew tin can live or survive ME2 depending on how events play out. If Dr. Chakwas, Ken, and Gabby survive the events of ME2, you lot tin re-recruit them in ME3.

If Kelly Chambers survives ME2 and if you accustomed her dinner date invitation, you can meet her once more on the Citadel in ME3.

Romance Status:

As in ME1 your romance status in Mass Effect 2 will carry over to Mass Effect 3. You lot will have the opportunity to keep any relationship started in ME2 in the next game. If yous choose non to pursue a human relationship in ME2, this counts as staying 'loyal' to your ME1 dear interest, if you have one, allowing y'all to continue that relationship instead.

Old Blood - Mordin, Maelon & the Research Data

Mordin's loyalty mission takes you back to the question of the Krogan Genophage. Salarian scientist Maelon has been working on a cure to the genophage. You'll have the choice between saving the cure enquiry information or destroying the data. In add-on, Mordin moves to kill Maelon, merely yous can interrupt to salve his life.

  • If you save the cure, it can naturally lead to a better relationship and chance for the Krogan in ME3, besides gaining their back up in the war - but this will lose you Salarian State of war Assets.
  • If yous delete the data, you can instead false the Genophage. This lets you gain the Krogan war assets without losing Salarian back up, but only if Wrex also died in ME1 - otherwise, it tin have grave consequences.

If Maelon survives and Mordin dies, Maelon takes his place throughout ME3. If both are expressionless past the end of ME2, they will be replaced past Wiks.

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Treason - Tali, exile and her male parent

Tali's loyalty mission sees her put on trial, with Shepard acting in her defence. If you are able to accept Tali found non guilty and prevent her exile from the fleet simply without implicating her father, you'll have an easier time brokering a peace between the Quarians and Geth in ME3.

Bailiwick Zero - Jack & Aresh

During Jack's loyalty mission, Subject Cipher, Jack will come face-to-face with Aresh Aghdashloo, another kid test subject. If Shepard tin persuade Jack to spare Aresh, you can hear nigh his exploits saving lives during ME3.

The Ardat-Yakshi - Samara vs Morinth

Samara'south loyalty mission sees her tracking downward her own daughter. In the mission, you'll face up a choice between helping Samara, or betraying her in favor of her daughter.

  • If Samara is saved from Morinth, she tin go on to the suicide mission. If she survives that she will appear in ME3 to help, and also exist a war asset.
  • If Samara is killed and replaced by Morinth in ME2, Samara of course won't appear in ME3. Morinth will transport you an email, but will later exist encountered as a corrupted, warped Banshee enemy on earth, having been taken by the Reapers.

A House Divided - Legion & the Heretic Geth:

In Legion's loyalty mission, you volition have the option to rewrite and reset the 'Geth Heretics'. Your pick will not impact Legion's loyalty, but it volition bear upon ME3 somewhat.

  • If the Heretic Geth are rewritten, in the next game the Geth war asset will be more than powerful, but the Quarian War Asset will be weaker.
  • If you destroy the heretics instead, you have a greater chance at beingness able to banker a peace between the Geth and Quarians in the next game, and the Quarians volition have a stronger state of war asset.

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Shepard's Spectre Reinstatement:

Depending on what happened with the quango during ME1, yous may be offered the opportunity to have Shepard's Spectre condition reinstated by the Citadel Council. You tin accept or not; it only has a minor immaterial bear on on ME2 dialogue, and then in ME3 yous'll exist reinstated again regardless.

The Standing Adventures of Conrad Verner

You lot tin meet Conrad again on Illium, assuming you came into contact with him during the grade of the first Mass Outcome. Completing his trivial quest here will brand him reappear on the citadel during Mass Upshot three.

Khalisah al-Jilani - the journalist

You lot should've encountered al-Jilani in the first Mass Issue. If you're once again interviewed by her in ME2, your response will exist noted and impact your final encounter in ME3.

Fate of The Collector Base of operations

The biggest single choice you have in Mass Effect 2 is the fate of the collector base at the end of the game.

  • If you lot keep the Collector base, you lot'll get some more State of war Avails for it. If you reach the end of ME3 with a very weak fighting strength, keeping it ensures you lot have access to the 'Command' ending.
  • If you lot destroy the Collector base, you lose those assets. In a situation where you achieve the end of ME3 with a very weak fighting force, destroying information technology means yous volition only have access to the 'Destroy' ending.

DLC Completion Impact

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Several of the Mass Effect 2 DLC episodes have minor impacts in Mass Effect iii if yous cull to complete them. Here nosotros list those changes by DLC:

  • Zaeed - The Price of Revenge: Zaeed appears in ME3, assuming he survives the events of ME2.
  • Kasumi - Stolen Memory: Kasumi appears in ME3 if she survives ME2, and provides a side quest. In that location will exist slight dialogue and story differences depending on if you chose to keep or destroy the graybox.
  • Operation Firewalker: causes some minor ambient dialogue aboard the Normandy in ME3.
  • Overlord: Gavin Archer volition appear during a Mass Effect 3 mission. His dialogue varies depending on how Overlord ends.
  • Lair of the Shadow Broker: modify some dialogue throughout ME3.
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Mass Issue 3 choices & consequences

You lot can transfer into Mass Outcome 3 with just one game of history backside you in ME2, or yous can transfer in with a salve file that began in ME1 and so journeyed through ME2. Regardless of which way around that goes, the save import functions in broadly the aforementioned way - and this time it'due south very simple:

Other elements accept individual circumstances and setups:

  • Shepard carries over directly with the same level and skills, though you lot can respec if you wish.
  • The new level cap is level 60.
  • No cash or collectibles bear over, just y'all can regain them by ownership or finding them.
  • Some ship upgrades carry over, but others do not.
  • No cash carries over.
  • xv% of your Paragon or Renegade points carry over.
  • Whatsoever leftover ME2 resources are converted into ME3 War Assets.

Major Choices & Decisions that have Consequences at the end of Mass Result three

Obviously there'due south no quaternary game for Mass Effect 3 to import into (at least, not yet, and quite probably never) - and then you lot don't have to worry nigh what carries frontward to the next game. However, a number of key choices throughout the game's story do feed directly into the later events throughout its runtime, and of course into the ending. Here, we run down those:

Ashley or Kaidan on Mars

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You'll encounter Ashley or Kaidan - whoever survived the events on Virmire in ME1 - on Mars right at the start of ME3. They join you equally a squad member, but it's a temporary arrangement. Kaiden or Ashley will be watching you in this mission...

  • If you lot choose primarily Paragon (Blue) dialogue options, they volition exist more friendly towards you, which has a significant impact on events including them after in the game.
  • Meanwhile, if you lot choose primarily Renegade (Cerise) dialogue options, they will be suspicious and distrusting of you. This has an upshot later, and can even potentially pb to their death.

Conversations with The Illusive Man

While he's not as always-present as in Mass Effect two, throughout ME3 yous'll accept a number of provocative conversations with The Illusive Homo. One specific aspect of these conversations volition deeply touch on i final chat with him towards the cease of the game.

What you need to do, to continue your options open, is make sure that yous use a Amuse (Bluish) or Intimate (Cerise) dialogue choice every fourth dimension you have the opportunity to in every conversation with the Illusive Man. If you practise this, you volition have access to more dialogue options in a concluding conversation with him well-nigh ME3'due south climax, which will allow you to save a friend from disaster.

Grissom Academy & Jack

So long as Jack survived ME2, you'll be able to meet up with her once more during the Grissom University: Emergency Evacuation side quest. This mission is time sensitive - it tin elapse if you don't get to it in time.

  • If yous go there and complete the mission, Jack and her band of students volition become War Avails. Jack will too appear in the Citadel DLC mission and towards the end of the game. Additionally, you'll take to choose where to deploy the Students:
    • If you lot continue them in a back up part, they will live, which is referenced subtly in some endings.
    • If you send them to the front end lines they will perish, likewise referenced in certain endings.
  • If you lot fail to go there, they will exist captured past Cerberus and brainwashed. Later in the game, yous will have to kill Jack, who appears equally a generic Cerberus enemy.

Tuchanka and the Fate of the Krogan

You lot'll return to Tuchanka in Mass Issue 3, and finally come up to a conclusion in the ongoing storyline of the Krogan and the Genophage. This mission has several variables that depend on the events of ME1 and 2. The basic selection is between alert the Krogans or not, even so.

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  • If you warn the Krogans, the sabotage will exist undone so the Krogans tin get their cure. Yous will get the Krogan support for the war, only no Salarian support.
  • If you do not warn the Krogans, the events depend on Wrex'due south status and your actions in ME2:
    • If Wrex is alive or if you saved Maelon's information during Mordin'south ME2 loyalty mission, the scientist with you volition realize what is happening and make an attempt to stop it; you can either let him gear up it (losing Salarian support), or stop him (keeping Salarian support but losing/weakening Krogan support.
    • If Wrex is dead and y'all also didn't save Maelon's data in ME2, yous can talk the scientist around to supporting the act of sabotage, keeping Salarian Support and some Krogan support.
    • If the cure goes through as intended, without sabotage, you volition always lose the support of the Salarians. However, if Wrex is alive, the Krogan support is worth more than.

Kallini, the Ardat-Yakshi, and Samara

So long as Samara survived the events of ME2, a way into ME3 you'll get a mission where you'll run into her. In a scene towards the finish of the mission, there volition be a Paragon Interrupt to save Samara'southward life.

If Samara is dead, you will also have to decide the fate of her girl, Falere. Your selection has no greater touch on on the residuum of the game.

Miranda's Fate

You'll have several conversations with Miranda on The Citadel throughout ME3 if she lived through ME2. In order for her to alive, y'all have to say or do certain things in these conversations.

  • You lot must read up on Kai Leng using your private terminal aboard the Normandy so warn her about him in your 2d chat. This volition later save her life even if she wasn't Loyal in ME2.
  • In your next conversation with her, give her access to Brotherhood Resources to continue her work.
  • If you were romancing Miranda, yous must not interruption up with her.

If she lives, Miranda can appear in the Citadel DLC, towards the cease of the game, and as a war asset.

The Rachni & the Krogan in the Attican Traverse

When you caput to the Attican Traverse to assist a team of Krogan warriors, you'll see a Rachni - either the Queen from ME1 if you spared her, or a new Rachni leader. You lot'll be faced with a pick, with the consequences depending on ME1 actions:

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  • If it'south the original Rachni Queen and you choose to help her, she will join the war on your side.
  • If you lot killed the Rachni Queen in ME1 and cull to aid her, she will afterwards betray you, depleting a number of State of war Assets.
  • If he's alive, Grunt's fate in this mission is determined by if he was loyal in ME2.

Geth, Quarians, and Events on Rannoch

This refers to ii separate events and missions. Offset of all, there is a side mission, Rannoch: Geth Fighter Squadrons. If you're going to tackle this, y'all must practice so earlier the Priority: Rannoch mission, as information technology tin can bear on your choices in that mission.

  • If you complete Rannoch: Geth Fighter Squadrons, you lot will have the selection to utilize that fleet in Priority: Rannoch. By doing this and having Tali and Legion alive, y'all'll exist able to avert genocide.
    • If you rescue Admiral Koris during the Rannoch: Admiral Koris side mission by using Amuse/Intimidate to persuade, information technology'll brand getting this selection easier, too.
  • If you don't practice the Rannoch: Geth Fighter Squadrons quest, you will exist forced to make an impossible choice that results in the expiry of a race and potentially a squad member.
    • Allow the Upload will make the Geth kill all the Quarians. In this consequence, Tali volition kill herself in response, regardless of your relationship.
    • If you Stop the Upload, the Geth will die - including Legion - but the Quarians will survive.
mass_effect_3_ending_choices_decisions.jpg

Mass Issue 3 Endings: how to get them via War Assets & Military machine Strength

Throughout pretty much all of Mass Event 3, every choice y'all brand volition be raising or lowering your 'Total Military Strength'. This stat represents your 'fighting ability' in your final showdown with The Reapers, with the more people in the galaxy you convince to come help fight, raising the number.

Everything from which of your squadmates is living to minor side quests can influence this number, including many of the choices in a higher place. We've got a separate page explaining all the losses and gains you tin can make to the War Assets that influence your Total Military Forcefulness, should you need it.

In the original game, your Total Military Forcefulness so had a negative per centum practical to it based on your 'readiness rating', which was influenced by ME3's multiplayer mode. This would requite yous your 'Effective War machine Forcefulness', or EMS, which is the score that would exist used to determine your ending. In the Legendary Edition remaster of ME3, that organisation has been removed, and your Total War machine Forcefulness alone determines your options and outcome in the ending of the game.

So, depending on the version of ME3 you play, at the cease of the game your choices will vary based on either your Ems or your TMS. There are v unlike levels of option in the finale - the higher the Military machine Strength, the more pick yous take. Mostly speaking, over around 3100 in the original game's extended cut and in the region of 7600-7800 in the legendary edition volition be plenty to give yous all potential choices and requite you the option of unlocking the best Mass Consequence 3 Endings.

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  1. At the lowest EMS level, you won't have a choice at the finish of the game. Your catastrophe will be either 'Control' or 'Destroy', with which adamant by if you chose to Keep or Destroy the collector base at the stop of ME2. Both endings have on a devastating form, ending many friendly lives.

  2. At the next EMS level, you will get to cull betwixt the 'Command' or 'Destroy' endings - and additionally, the 'Destroy' ending is less devastating to innocents.

  3. Once your European monetary system gets into the medium range, which will be the mid-high 2000s in the original game and around 4000 in the Legendary Edition, yous'll still accept a choice betwixt 'Command' or 'Destroy', but they will no longer be devastating to anyone but the Reapers.

  4. At the second-highest level of EMS, you volition unlock a new selection - 'Synthesis'. Synthesis is the most positive overall catastrophe. Additionally, if y'all pick Destroy, Shepard has a chance to live in a credits tease - but merely if Anderson wasn't killed past The Illusive Man.

  5. At the highest level, you tin choose between any of the 3 ending options, but besides you will always run across the end-game tease that Shepard lives on.

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Source: https://www.rpgsite.net/feature/11112-mass-effect-choices-consequences-decisions-that-matter-across-the-trilogy

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